This is my eerie hotel corridor that I worked on over a span of a month. I modeled my assets in Maya, textured in Substance Painter, and assembled my scene up in Unreal Engine. Each stage took about a week, with time spent going back to refine details and improve realism. I focused on creating a grounded, realistic environment rather than a stylized one, aiming to capture an unsettling atmosphere that makes the corridor feel endless and uneasy.
Eerie Hotel Corridor render