The Endless Corridor

This is my eerie hotel corridor that I worked on over a span of a month. I modeled my assets in Maya, textured in Substance Painter, and assembled my scene up in Unreal Engine. Each stage took about a week, with time spent going back to refine details and improve realism. I focused on creating a grounded, realistic environment rather than a stylized one, aiming to capture an unsettling atmosphere that makes the corridor feel endless and uneasy.

Eerie Hotel Corridor render

Eerie shot 01

Eerie shot 01

Eerie shot 02

Eerie shot 02

Eerie shot 03

Eerie shot 03

Eerie corridor breakdown sheet

Eerie corridor breakdown sheet

Inspirational PureRef board

Inspirational PureRef board